
Historically, the GPU has relied on the CPU to define the work, and the GPU consumed and executed only what it was told. Work Graphs are a real step-function improvement to the GPU programming model. Now that you can give work graphs a try, we're all excited to hear your feedback!”Īmar Patel, Engineer, Microsoft DirectX team. Other GPU vendors made similarly great contributions as well - a productive industry collaboration all around. They offered a critical eye to targeting GPUs well, in ways that make sense for the ecosystem overall, with a path to expanded hardware and software capability over time. “AMD contributed significantly to the design of work graphs from early on. Additionally, many algorithms which previously required heroic efforts to get running on the GPU can now be easily expressed in this new API. For example, complex scene traversal and highly adaptive algorithms can now be implemented more efficiently. This API enables you to perform very fine-grained scheduling on graphics cards, which can help you overcome problems previously unachievable for GPU processing and has been a major ask from the graphics community for many years now. However, the game experience may be significantly diminished.If you’re a graphics programmer, today is going to be an exciting day for you: Microsoft® has just released a new DirectX® graphics API called Work Graphs as part of the DirectX Developer Preview today. ** Diablo IV will attempt to run on hardware below minimum specifications, including HDDs, dual-core CPUs, and Integrated GPUs. * 1080p native resolution / 720p render resolution, low graphics settings, 30fps Storage: SSD with 90 GB available space.Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon ™ R9 280.Processor: Intel® Core i5-2500K or AMD ™ FX-8350.

